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Introduction
Getting Started
Using Text
Using Colours
Graphics
Sample Pages
Using Layers
Javascript
Projects
References
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GUIDELINES SUMMARY
Here are some guidlines you should follow when coding for
Interactive TV
Avoid complex tables or
frames
Avoid small text in graphics
Create pages smaller than 100K
Don’t use server-side or irregular area
image maps
Keep image file size below 30k
Keep page titles short and descriptive
Make content displayable within 544 horizontal
pixels
Preview your pages with a WebTV Viewer
or Microsoft TV Simulator
Simplify forms
Use supported code and file formats
Use TV-friendly colors
Write concise text
Test on a real
Microsoft TV (WebTV) system |
PRIMARY CONSIDERATIONS
Four primary components must be considered in broadcast design for the
Web: The audience, screen size, color usage, and mouseless navigation.
You will soon realize that this entails a fight for territory inside the
tv screen.
Considerations will be such as what percentage of the screen is is to
be devoted to the actual video?
What is more important, the video image or the web page?
What colours can I use?
What are limitations due to the technology? How can I resolve the problem
of bright eye-catching colours?
What is the smallest font size I can get away with?
How can I put as much information on the page?
Will the viewer be able to read it, let alone does the viewer want to
read it l?
Will my navigation buttons or hot links be easily accessed by the simple
WebTV controller?
Should the TV image be shown full size with ovelay assets or as a "Picture-in-Picture"?
The following sections of the manual will hopefully help to resolve these
challanges.

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