
Flowcharting Symbols - Tracking
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Tracking: Indicates the start of a tracking function, one which stores information about the user, such as the user's progress, for a particular purpose Example: A quiz game that tracks the player's score or name. |
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Tracking Begins |
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Tracking Ends |
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In this example the tracking begins on the "Math Games" page, and progresses from each following screen. The user has the choice of accessing "Shopping Cart", "For Grades 1 - 8" or "For High school" pages. Clicking on the "For Grades 1 - 8" or the "For High school" page would take the user to a listing of Math Games. By clicking on a particular game, the user would be able to initiate the tracking function that would store information relating to the game being added for purchase to the shopping cart. In this case, as the arrows indicate, clicking on a particular game would automatically lead the user to the actual "Shopping Cart" page.
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In this example, tracking begins on the "Math Games" page. Clicking on a particular game in the "For Grades 1 - 8" or "For High school" page would cause the tracking function to store the information relating to the game being added to the Shopping Cart. As the arrows indicates, once a game has been selected, the user has the option of going to the "Shopping Cart" page, where they can view all the items currently stored there. At this point the user can access the "Purchase Subroutine" page(s) in order to purchase those items.
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Site created: August 19, 1998
Site updated: May 16, 2000
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